Ship playful worlds. Test faster. Delight players.
New: arcade-mode toolkit • low-latency nets
Prototype mechanics, run community challenges, and surface player insights with purpose-built HUDs and asymmetrical leaderboards.
ArcadiaForge bundles HUD-driven telemetry, micro-challenges, and modular integrations so teams ship playable iterations quickly and communities keep returning for fresh short-form play.
Foundations: tools designers love
Modular HUD badges, asymmetric leaderboards, and event blueprints designed for iterative playtesting and fast feedback loops.
- Quick prototypes — drop-in demos
- Event templates — seasonal & timed
- Readable analytics — stories not tables
How it works — from prototype to live
- Draft a playable slice with engine bindings or our lightweight runtime.
- Attach HUD badges, define rewards and quick modes.
- Publish to a closed test or public challenge and gather heatmaps, replay snippets and sentiment tags.
- Iterate on balance and release an event cadence with seasonal blueprints.
Live performance
Real-time indicators you can act on: retention cliffs, peak concurrency, challenge conversion and micro-rewards flow.
99ms median latency
+18% event replays
3x prototype velocity
Why ArcadiaForge?
| Focus | ArcadiaForge | Typical pipeline |
|---|---|---|
| Iteration speed | Hours | Weeks–Months |
| Player funnels | HUD-led | Manual dashboards |
| Event templating | Built-in | Custom infra |
Ready to ship your next short-form hit?
Request a guided demo and we’ll help you set up a prototype challenge with live analytics in under an hour.
FAQ
What engines are supported?
Unity, Unreal, Godot and a lightweight web runtime. Integrations are plugin-first to reduce friction.
How is data kept private?
Privacy-first defaults, encrypted transport, and anonymized telemetry unless projects opt into identity features.
Can I run closed playtests?
Yes. Invite-only rollouts, tiered access and ephemeral invites make private tests simple.